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PERSONAL PROJECTS

SMASH ATTACK

Prototype made in Unity where you have to jump between ships to destroy enemies. 

GENRE: ARCADE

PAY FOR YOUR SINS

The game was based on the choices of the players where each decision made the player take a different path.

To give grace to the game, the player incarnates a demon that deals with judging great characters of the history such as: Hitler, Blackbeard, Cleopatra etc...

The prototype is programmed with Unity while the characters and all the artistic part was done with Ai Illustrator and Photoshop.

BUGBEARD

Metroidvania pixelart where you control a dwarf miner exploring ancient catacombs to retrieve all the riches from it. This caves will be full of dangerous creatures that the player will have to confront with illumination mechanics in a non-combat mechanic style.

3D MODELLING

Exercise where I try to replicate the "Dishonored 2" aesthetic modelling, texturing and protyping this blockout.

Made with 3DMax, Quixell and Unreal 4.

ABC

Platform game prototype implementing the ABC law in the level design

SKYRIM LEVEL BLOCKOUT

Blockout presenting an original level design for a Skyrim's dungeon.

FACELESS

Boss prototype

GENRE: 2D, Hack&Slash combat

DROWNED ADVENTURE

Drowned Adventure is a cooperative adventure game where you and a friend will be at the helm of a strange submarine. Explore the depths of the sea!

Engine room, navigation controls, map cabin... A whole submarine that reacts to your actions and that you must guide through a colorful and dangerous underwater world.
 

BUCKET & CARROT

Project started with an artist colleague where I'm currently working as a creative director and main writer. 

The comic tells the story of the adventures of Bucket & Carrot, servants of an all mighty lord who has given them the mission to send an invitation to this 100 birthday. Now Bucket & Carrot have to travel through this crazy world to find all the guests. Each chapter allows as to create complete different stories centering in a different guest.

BLOCKOUT MAP FOR COUNTER STRIKE

Blockout made in Unity presenting a new map for counter strike. Good practice to improve balance in multiplayer maps designs and PvP.

MECHA OF TWO

Experimental cooperative game where two players will be able to control a battle mech using a single controller.

 

Survive multiple waves and protect all the cities.

MORE WORKS

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Contact

+34 618 984 909

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© 2024 made by Jaime Abollado with Wix.com

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